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Immersive Storytelling for Egypt

Interactive Experience, Conceptualization, Projection Mapping

1. Ideation

2. Projection Mapping

3. Interactivity

4. AI Animation

1. Ideation

Moodboarding, Reference research, Use Journey, Technical pipeline design on Miro

2. Projection Mapping

  1. Comparison study for projection mapping varieties

  2. Simulated the spatial planning of projectors in Disguise

  3. Created a scaled miniature model for physical testing

3. Interactivity

  1. Set up an Unreal Render Engine using Switchboard and nDsiplay plugins. 

  2. Used Stereolabs Zed 2 cameras and SDK for realtime data link between unreal and SDK.

  3. The exhibition was being rendered 4K real-time taking data from the motion cameras across three PCs.

4. AI Animation

Experimented with various AI tools and finalized the following workflow:

  1.  Original egyptian murals will be upscaled using Upscayl on desktop

  2. Uploaded to Hailuo.ai for animation

  3. Uploaded to premiere pro for post-processing

  4. Uploaded to Blender 3D Model for light rendering

  5. rendered as PNG Sequences from Blender 

  6. Brought to Premiere pro for final composition and post processing

  7. (Extra) Uploadedd to Comfy UI node setup for Normal generation for 3D texturing

  8. (Extra) Uploaded to Touchdesigner for interactivity testing and gamification

Tools Practiced...

Generative AI

Miro

Disguise

Touchdesigner

Blender

Adobe Premiere Pro

Adobe Photoshop

Credits...

Project Lead: Dr. Eiman Elgewely, Professor @ Virginia Tech

Creative Technologist: Harshal Pilania

Researcher: Sarah Zulfikar

3D Modeller: Mohamed Ali

Unreal Engine: Deepak

Installation Support: Joshua Okoro

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