1. Ideation
Moodboarding, Reference research, Use Journey, Technical pipeline design on Miro
2. Projection Mapping
Comparison study for projection mapping varieties
Simulated the spatial planning of projectors in Disguise
Created a scaled miniature model for physical testing
3. Interactivity
Set up an Unreal Render Engine using Switchboard and nDsiplay plugins.
Used Stereolabs Zed 2 cameras and SDK for realtime data link between unreal and SDK.
The exhibition was being rendered 4K real-time taking data from the motion cameras across three PCs.
4. AI Animation
Experimented with various AI tools and finalized the following workflow:
Original egyptian murals will be upscaled using Upscayl on desktop
Uploaded to Hailuo.ai for animation
Uploaded to premiere pro for post-processing
Uploaded to Blender 3D Model for light rendering
rendered as PNG Sequences from Blender
Brought to Premiere pro for final composition and post processing
(Extra) Uploadedd to Comfy UI node setup for Normal generation for 3D texturing
(Extra) Uploaded to Touchdesigner for interactivity testing and gamification
Tools Practiced...

Generative AI

Miro

Disguise

Touchdesigner

Blender

Adobe Premiere Pro

Adobe Photoshop
Credits...
Project Lead: Dr. Eiman Elgewely, Professor @ Virginia Tech
Creative Technologist: Harshal Pilania
Researcher: Sarah Zulfikar
3D Modeller: Mohamed Ali
Unreal Engine: Deepak
Installation Support: Joshua Okoro