Explore the phases:

4. AI Animation

3. Interactivity

2. Projection Mapping

1. Ideation
4. AI Animation
Experimented with various AI tools and finalized the following workflow:
Original egyptian murals will be upscaled using Upscayl on desktop
Uploaded to Hailuo.ai for animation
Uploaded to premiere pro for post-processing
Uploaded to Blender 3D Model for light rendering
rendered as PNG Sequences from Blender
Brought to Premiere pro for final composition and post processing
(Extra) Uploadedd to Comfy UI node setup for Normal generation for 3D texturing
(Extra) Uploaded to Touchdesigner for interactivity testing and gamification
3. Interactivity
Set up an Unreal Render Engine using Switchboard and nDsiplay plugins.
Used Stereolabs Zed 2 cameras and SDK for realtime data link between unreal and SDK.
The exhibition was being rendered 4K real-time taking data from the motion cameras across three PCs.
2. Projection Mapping
Comparison study for projection mapping varieties
Simulated the spatial planning of projectors in Disguise
Created a scaled miniature model for physical testing
1. Ideation
Moodboarding, Reference research, Use Journey, Technical pipeline design on Miro
An interactive immersive Egyptian storytelling experience involving AI, ancient artifacts, and motion capture.

Generative AI

Miro

Disguise

Touchdesigner

Blender

Adobe Premiere Pro

Adobe Photoshop
Tools:
2025
